The scenario had three Scottish forces and a Parliamentarian one (I think, it was at the other end of the table) vs. four Royalist forces. The game was set up through so it was basically four two-player games, though with a bit of side to side action. I think that was a good call, as it let the game flow and my opponent and I just had to worry about each other and we could work our way through the rules on our own. Our main challenge was figuring out how hits turned into figure losses (it wasn't on the QRS) and after reading the rules again when I got home, I realized we'd been doing it wrong. Luckily we kept turning to our host Mark to solve things for us and that didn't affect the game.
From left to right on the Scottish side, there was a battle over the body of a martyr who'd been tossed from the tower of a church, a battle over that same church, a village battle to find the guy who'd tossed the guy from the church tower, and then a fight over the high ground to see the town, church, and martyr. I was the immortal Donald McHaggis, hero of the Covenant, fighting over the churchyard. Here are my guys early into the battle, having not moved far because three of my first four activation rolls were 3s (and I needed 5s or higher on 2d6):